This creature could still be alive and kicking, and doing things to antagonize the new settlers (a possible explanation for the undead, and perhaps a high-level campaign hook should the game get that far). Maybe the land wasn't cursed by the gods, but some sort of demon or devil, who was worshiped as a deity. I could combine it with my idea of the land being cursed by the gods the creature could be part of the curse, or perhaps the guardian of the land. The creature was defeated recently, allowing for the sudden settlement of the lands. On, Tussock made a few suggestions: first and foremost, he had the idea that the land beyond the mountains was previously ruled by some sort of incredible power, such as a dragon or a demonlord. I cross-posted my initial post to and ENWorld and received some interesting replies. I want to start developing some more specific things at this point, primarily the Deadwood-esque town and perhaps a few sketchy details on the nations on the known side of the mountains. There will also be a cult that is dedicated to the demon lord, as well as the undead legions of the demon lord. Furthermore, the humanoids won't take encroachment on their land lightly. In addition, at least a few people from the known world are taking a great interest in the area and are doing a number of things to stir up trouble in the new region, including paying humanoids for scalps (thanks again Tussock), financing bandits and adventuring parties, and sending in political agitators. The town will be run by a corrupt adventurer-turned-businessman who maintains a private police force to keep the peace but cares little for anything that does not directly affect his money-making.ħ) There are a number of ruins to explore for dungeon crawls.
#CIV V WORLDBUILDER SETTING STARTING POINTS SERIES#
These people should be of particular interest to the elven nations from the other side of the mountains.Ħ) The campaign will focus (intially at least) on a particularly lawless town based on Deadwood as presented in HBO's series of the same name. However (as per Tussock's suggestion on ), there are a number of humanoids (wild elves) that managed to evade the curse of the demon lord. Many of the goblinoids are belligerent, as a result of the curse as well as the fact that they are being pushed around by the new settlers. I thinking of using the various goblinoids here, who were previously unknown in the world. There are a number of "ordinary citizens" who were displaced by the war, people looking to make a quick fortune, adventuring groups, people attracted by the availability of land, nobility who think that they can advance their power, monstrous humanoids who are trying to start a new life for whatever reason, religious groups who want to establish a foothold in the region, and groups that felt that they were victims of persecution in the known world.ĥ) Already in the region are a number of races. In actuality, they did defeat a powerful being, but it was hardly the only source of dark energy in the region.Ĥ) The settlers who are moving into the region are a mixed bunch. Recently, a group of adventurers defeated (or so they think) a powerful force who they believed (incorrectly) to be the source of the problem. Second, a massive war in the known world was occupying the attention of most nations that would have any interest in settling the new region.ģ) The reason the dwarves had sealed off the region was due to a terrible curse that was brought upon the region by an evil power (I'm leaning toward Demon Lord here) which caused all kinds of magical effects, including the corruption of the people who formerly lived there, the rise of the undead, and the creation of new monsters (think aberrations here). First of all, a nation of dwarves who lived in the mountains that separated the new region from the known world had sealed off the only routes to the new land for their own reasons. Okay, so today I am just going to make a little list of what I know so far.ġ) An area that was previously inaccessible to much of the known world has recently begun to be settled by a variety of folk, spurred on by a combination of land availability, mineral deposits, and treasured ruins.Ģ) The area was previously inaccessible for a number of reasons.